Dec 21, 2007, 03:58 AM // 03:58
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#41
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Site Contributor
Join Date: Jan 2006
Profession: R/
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oh i like the toggle feature
__________________
"Even if the morrow is barren of promises,
nothing shall forestall my return."
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Dec 21, 2007, 04:19 AM // 04:19
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#42
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Krytan Explorer
Join Date: Aug 2005
Profession: Mo/W
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Quote:
* Fixed a bug that gave players premature access to an area they hadn't previously visited.
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Huh?
I read this over and over and it just does not make any sense, what on earth are they talking about, anyone know?
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Dec 21, 2007, 04:20 AM // 04:20
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#43
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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You could take people to any zone in the game, even if they'd never been there. It was pretty hilarious.
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Dec 21, 2007, 06:09 AM // 06:09
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#44
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Forge Runner
Join Date: Nov 2006
Location: Arizona, USA
Guild: [OOP] Order of the Phoenix I
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Thanks for the toggle
While this didn't affect me that much (I sort of like the feature honestly) I want to thank Anet for;
Quote:
Originally Posted by Update - Thursday, December 20, 2007
Added an option to toggle name tag fading of distant targets.
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I know a lot of people asked for this, and it seemed prudent to acknowledge this was changed.
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Dec 21, 2007, 06:16 AM // 06:16
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#45
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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Haven't had a chance to play the update yet, but if I can finally get rid of the name fading then it's a good update as far as I'm concerned. Though why it took so long to put on toggle...
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Dec 21, 2007, 06:23 AM // 06:23
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#46
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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Yeah, thanks for the toggle. Now I can finally get rid of the name fading. Please put all future UI and cosmetic features on toggle right from the start.
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Dec 21, 2007, 06:24 AM // 06:24
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#47
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Insane & Inhumane
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Yeah, this is awesome, not expected, but awesome. Thanks A-Net.
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Dec 21, 2007, 06:32 AM // 06:32
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#48
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Desert Nomad
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
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I think I'll keep the fade on, since I actually find it useful for seeing just who's in the mob in front of me and not 1.5 aggro circles away. It's a fair trade for thinking my far away white drops are someone else's grey ones.
Thanks, though.
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Dec 21, 2007, 06:33 AM // 06:33
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#49
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Desert Nomad
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Should have been that way from the start, methinks.
But yes, thank you.
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Dec 21, 2007, 06:38 AM // 06:38
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#50
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Desert Nomad
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
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Quote:
Originally Posted by Cobalt
Huh?
I read this over and over and it just does not make any sense, what on earth are they talking about, anyone know?
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There was a guild hall exploit that allowed you to take anyone anywhere. I saw a level 3 Derv at Abaddon's Gate the other day. :P
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Dec 21, 2007, 07:07 AM // 07:07
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#52
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Desert Nomad
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Thanks for the option, but you waited long enough that it grew on me, so I suppose I won't be using it.
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Dec 21, 2007, 07:08 AM // 07:08
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#53
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Wilds Pathfinder
Join Date: Mar 2007
Location: Montreal, QC, Canada
Guild: Divine Illumination [LaZy]
Profession: E/A
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I saw a lvl 5 monk in Central Transfer Chamber too, guess not anymore... permanently for that guy
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Dec 21, 2007, 07:10 AM // 07:10
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#54
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Wilds Pathfinder
Join Date: Mar 2007
Location: Montreal, QC, Canada
Guild: Divine Illumination [LaZy]
Profession: E/A
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/thanks, hope that is not the biggest present for Wintersday
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Dec 21, 2007, 07:10 AM // 07:10
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#55
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Jungle Guide
Join Date: Mar 2006
Guild: The Hand of Omega [WHO]
Profession: E/
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I found it useful in explorables, but thanks for putting the toggle on.
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Dec 21, 2007, 07:13 AM // 07:13
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#56
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Forge Runner
Join Date: Jun 2005
Location: http://tinyurl.com/4g5ueb8
Guild: Put the peanut in the peanut hole!
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Totally! Thanks a lot Anet!
But surprisingly.. the fading names i've gotten used to now. ^^;
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Dec 21, 2007, 07:55 AM // 07:55
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#58
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Thanks for the (albeit late) option to toggle the name fading.
Just a tiny suggestion, why not add such as option at every UI update?
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Dec 21, 2007, 08:00 AM // 08:00
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#59
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Yeah...thanks for the option albeit a bit late. Might want to give us the option to toggle any of the UI changes at the time they are implemented. (auto-target nearest enemy, big damage numbers comes to mind) Why must the players first start whining before such a toggle is implemented?
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Dec 21, 2007, 08:04 AM // 08:04
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#60
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Krytan Explorer
Join Date: Oct 2006
Guild: [DVDF]
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Huge thank you for the toggle.
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